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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for Sailboat Retrospective
Agile
Sailboat Retrospective
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag30-60 min45-90 min45-90 min
Participantsdifferent
5-203-104-124-12
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksEmotion Board, Themes, Action ItemsSailboat Board, Risks, Improvement ActionsStarfish Board, Practice Changes, Experiments
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveTeamReflection
RetrospectiveTeamImprovement
RetrospectiveImprovementExperimentsTeam
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