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| Criterion | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Operations Learning Review | ![]() Operations After-Action Review |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. |
Complexitydifferent | High | Low | Medium | Low |
Timedifferent | Halber Tag | 30-60 min | 1-3 h | 20-45 min |
Participantsdifferent | 5-20 | 3-10 | 3-10 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | Learning Review Notes, System Factors, Improvement Actions | Lessons learned, Action items, Event summary |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveTeamReflection | LearningRetrospectiveIncidentOperations | LearningOperationsImprovement |



