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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.
Complexitydifferent
HighLowMediumMedium
Timedifferent
Halber Tag30-60 min30-90 minAs needed
Participantsdifferent
5-203-103-124-15
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksEmotion Board, Themes, Action ItemsPostmortem Doc, Action Items, TimelineIncident Log, Action Tracker, Stakeholder Updates
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveTeamReflection
Site Reliability EngineeringIncidentLearningReliability
IncidentOperationsReliability
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