methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Paper illustration for ALPEN Method
Operations
ALPEN Method
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.With an overloaded day full of too many tasks, a realistic picture of the day emerges. The method connects estimating, deciding, and buffer thinking so planning fits available energy and time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag30-60 min10-20 min daily30-60 min
Participantsdifferent
5-203-1013-12
Formatdifferent
WorkshopWorkshopAsyncWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksEmotion Board, Themes, Action ItemsDaily Plan, Time Estimates, Review NotesStart Stop Continue Board, Improvement Actions
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveTeamReflection
PlanningTime managementProductivityOperations
RetrospectiveImprovementTeamReflection
Add more methods