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| Criterion | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Agile 4Ls Retrospective | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | High | Low | Low | Low |
Timedifferent | Halber Tag | 30-60 min | 45–75 min | 30-60 min |
Participantsdifferent | 5-20 | 3-10 | Team members involved | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | 4Ls Board, Learning Themes, Improvement Actions | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveTeamReflection | RetrospectiveLearningReflectionTeam | RetrospectiveImprovementTeamReflection |



