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| Criterion | ![]() DevOps Game Day | ![]() Agile Mad Sad Glad | ![]() Agile 4Ls Retrospective | ![]() DevOps Blameless Postmortem |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. |
Complexitydifferent | High | Low | Low | Medium |
Timedifferent | Halber Tag | 30-60 min | 45–75 min | 30-90 min |
Participantsdifferent | 5-20 | 3-10 | Team members involved | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop | Workshop + async |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Emotion Board, Themes, Action Items | 4Ls Board, Learning Themes, Improvement Actions | Postmortem Doc, Action Items, Timeline |
Tagsno overlap | ResilienceOperationsIncident | RetrospectiveTeamReflection | RetrospectiveLearningReflectionTeam | Site Reliability EngineeringIncidentLearningReliability |



