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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag30-60 min45–75 min20-45 min
Participantsdifferent
5-203-10Team members involved3-12
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksEmotion Board, Themes, Action Items4Ls Board, Learning Themes, Improvement ActionsLessons learned, Action items, Event summary
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveTeamReflection
RetrospectiveLearningReflectionTeam
LearningOperationsImprovement
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