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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration of Leverage Points with its method-specific working model.
Systems Thinking
Leverage Points
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Paper illustration for OODA Loop.
Decision Making
OODA Loop
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.Leverage Points show exactly where interventions in a system produce a disproportionate effect. It draws relationships, patterns, and feedback loops. The result is captured as a leverage map and action strategy.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.
Complexitydifferent
HighHighMediumMedium
Timedifferent
Halber TagHalf day30-90 min15-60 min je Zyklus
Participantsdifferent
5-203-123-121-8
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksLeverage Map, Action StrategyPostmortem Doc, Action Items, TimelineSituation Assessment, Decision Loop, Action Updates
Tagsno overlap
ResilienceOperationsIncident
Systems thinkingChangeStrategy
Site Reliability EngineeringIncidentLearningReliability
DecisionChangeLearningStrategy
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