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| Criterion | ![]() DevOps Game Day | ![]() DevOps Incident Command | ![]() Agile Start Stop Continue | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | High | Medium | Low | Low |
Timedifferent | Halber Tag | As needed | 30-60 min | 30-60 min |
Participantsdifferent | 5-20 | 4-15 | 3-12 | 3-10 |
Formatdifferent | Workshop | Workshop + async | Workshop | Workshop |
Outputdifferent | Simulation Notes, Gaps List, Updated Runbooks | Incident Log, Action Tracker, Stakeholder Updates | Start Stop Continue Board, Improvement Actions | Emotion Board, Themes, Action Items |
Tagsno overlap | ResilienceOperationsIncident | IncidentOperationsReliability | RetrospectiveImprovementTeamReflection | RetrospectiveTeamReflection |



