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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag20-60 min30-60 min45–75 min
Participantsdifferent
5-2013-12Team members involved
Formatdifferent
WorkshopAsyncWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksPlain-language Explanation, Knowledge Gaps, Study NotesStart Stop Continue Board, Improvement Actions4Ls Board, Learning Themes, Improvement Actions
Tagsno overlap
ResilienceOperationsIncident
LearningKnowledgeUnderstanding
RetrospectiveImprovementTeamReflection
RetrospectiveLearningReflectionTeam
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