methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Feynman Technique.
Knowledge Modeling
Feynman Technique
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.
Complexitydifferent
HighLowLowLow
Timedifferent
Halber Tag20-60 min45–75 min30-60 min
Participantsdifferent
5-201Team members involved3-12
Formatdifferent
WorkshopAsyncWorkshopWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated RunbooksPlain-language Explanation, Knowledge Gaps, Study Notes4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement Actions
Tagsno overlap
ResilienceOperationsIncident
LearningKnowledgeUnderstanding
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
Add more methods