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Criterion
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Purposedifferent
In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.
Complexitydifferent
HighLowMediumLow
Timedifferent
Halber Tag45–75 minAs needed30-60 min
Participantsdifferent
5-20Team members involved4-153-10
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Simulation Notes, Gaps List, Updated Runbooks4Ls Board, Learning Themes, Improvement ActionsIncident Log, Action Tracker, Stakeholder UpdatesEmotion Board, Themes, Action Items
Tagsno overlap
ResilienceOperationsIncident
RetrospectiveLearningReflectionTeam
IncidentOperationsReliability
RetrospectiveTeamReflection
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