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| Criterion | ![]() Systems Thinking Future Reality Tree | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Systems Thinking Iceberg Model | ![]() Knowledge Modeling Competency Questions |
|---|---|---|---|---|
Purposedifferent | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | Competency Questions translate a domain model into concrete questions that it must be able to answer. The method keeps the model's scope clean and prevents pretty but useless structures. |
Complexitydifferent | High | Medium | Low | Medium |
Timedifferent | 2-4 h | 1-3 h pro Pattern | 30-60 min | 2-4 h |
Participantsdifferent | 3-8 | 1-6 | 2-10 | 2-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Competency Question Set, Required Concepts, Test Queries, Coverage Matrix |
Tagsno overlap | Theory of ConstraintsSystems thinkingChange | OntologyPatternsReuseSemanticModeling | Systems thinkingRoot causePatterns | OntologyKnowledge graphScopeRequirementsSemantic |



