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| Criterion | ![]() Systems Thinking Future Reality Tree | ![]() Product Discovery Learning Card | ![]() Growth Growth Experiment | ![]() Product Discovery MVP Test Matrix |
|---|---|---|---|---|
Purposedifferent | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. |
Complexitydifferent | High | Low | Medium | Medium |
Timedifferent | 2-4 h | 25-40 min | 1-2 Wochen | 45-75 min |
Participantsdifferent | 3-8 | 1-5 | 1-6 | 2-8 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Learning Card with evidence and next action | Experiment card, Result summary, Next bet | Test Matrix, Test Plan |
Tagsno overlap | Theory of ConstraintsSystems thinkingChange | ExperimentsValidationDiscoveryLearning | MarketingGrowthExperimentsLearning | ExperimentsValidationDiscoveryOptions |



