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| Criterion | ![]() Systems Thinking Future Reality Tree | ![]() Innovation Design Sprint | ![]() Systems Thinking Evaporating Cloud | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | The method makes visible why two seemingly incompatible demands arise and which assumption must be tested to resolve the conflict. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | High | High | Medium | High |
Timedifferent | 2-4 h | 4-5 Tage | 60-120 min | 1 Tag bis mehrere Wochen |
Participantsdifferent | 3-8 | 5-8 | 2-8 | 4-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Prototype, Test Findings, Decision Rationale | Conflict Cloud, Assumption List, Breakthrough Ideas, Next Experiments | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | Theory of ConstraintsSystems thinkingChange | Design sprintPrototypeValidationInnovation | Theory of ConstraintsAssumptionsSystems thinking | InnovationPrototypeResearch |



