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| Criterion | ![]() Systems Thinking Future Reality Tree | ![]() Growth A/B Testing | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | High | High | Medium | Low |
Timedifferent | 2-4 h | 1-4 Wochen | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-8 | 1-6 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop | Async | Async | Workshop + async |
Outputdifferent | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Experiment results, Decision log, Learning summary | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | Theory of ConstraintsSystems thinkingChange | ExperimentsGrowthAnalyticsValidation | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



