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| Criterion | ![]() Growth Flywheel | ![]() Product Discovery Test Card | ![]() Growth A/B Testing | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Low | High | Low |
Timedifferent | 60-120 min | 20-35 min | 1-4 Wochen | 30-60 min |
Participantsdifferent | 3-8 | 1-5 | 1-6 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Async | Workshop + async |
Outputdifferent | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Test Card with a pre-set threshold | Experiment results, Decision log, Learning summary | Completed Experiment Canvas, Success Metric |
Tagsno overlap | GrowthRetentionConversion | ExperimentsValidationDiscoveryHypothesis | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis |



