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| Criterion | ![]() Growth Flywheel | ![]() Decision Making OODA Loop | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 60-120 min | 15-60 min je Zyklus | 30-60 min | 25-40 min |
Participantsdifferent | 3-8 | 1-8 | 1-5 | 1-5 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Situation Assessment, Decision Loop, Action Updates | Completed Experiment Canvas, Success Metric | Learning Card with evidence and next action |
Tagsno overlap | GrowthRetentionConversion | DecisionChangeLearningStrategy | ExperimentsValidationDiscoveryHypothesis | ExperimentsValidationDiscoveryLearning |



