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| Criterion | ![]() Growth Flywheel | ![]() Growth Hooked Model | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 60-120 min | Multiple workshops over several weeks | 25-40 min | 1-5 Tage |
Participantsdifferent | 3-8 | 2-8 | 1-5 | Nutzertraffic |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Async |
Outputdifferent | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Hooked loop, Trigger map, Reward design, Ethics check | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | GrowthRetentionConversion | GrowthBehaviorRetention | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



