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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Wizard of Oz Test
Product Discovery
Wizard of Oz Test
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowHighMediumMedium
Timedifferent
1-2 Tage2-10 Tage1-2 Tage1-2 h je Session
Participantsdifferent
10-305-20 NutzerBased on research questionBased on research question
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsPrototype Learnings, Manual Effort Notes, Risk ListFindability Metrics, Path Analysis, Revised IAUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
PrototypeValidationMVP
Information architectureNavigationFindability
ValidationUXPrototype
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