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| Criterion | ![]() UX Research First-click Testing | ![]() Product Discovery Wizard of Oz Test | ![]() Product Discovery Problem Interview | ![]() UX Research Usability Testing |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a new experience would still be too expensive to automate for real, it simulates the outcome behind the scenes. It checks user reaction and value before the technology disappears. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. |
Complexitydifferent | Low | High | Medium | Medium |
Timedifferent | 1-2 Tage | 2-10 Tage | 30-60 min je Interview | 1-2 h je Session |
Participantsdifferent | 10-30 | 5-20 Nutzer | 5-12 Interviews | Based on research question |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Prototype Learnings, Manual Effort Notes, Risk List | Problem Evidence, Risk Notes, Customer Segments | Usability Issues, Severity List, Recommendations |
Tags1 shared | UXNavigationFindabilityValidation | PrototypeValidationMVP | DiscoveryInterviewsValidation | ValidationUXPrototype |



