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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
LowMediumMediumLow
Timedifferent
1-2 Tage1-2 h je Session30-60 min je Interview30-60 min
Participantsdifferent
10-30Based on research question5-12 Interviews1-5
Formatdifferent
AsyncWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsUsability Issues, Severity List, RecommendationsProblem Evidence, Risk Notes, Customer SegmentsCompleted Experiment Canvas, Success Metric
Tags1 shared
UXNavigationFindabilityValidation
ValidationUXPrototype
DiscoveryInterviewsValidation
ExperimentsValidationDiscoveryHypothesis
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