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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Usability Testing | ![]() Product Discovery Experiment Canvas | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 1-2 Tage | 1-2 h je Session | 30-60 min | 1-5 Tage |
Participantsdifferent | 10-30 | Based on research question | 1-5 | Nutzertraffic |
Formatdifferent | Async | Workshop + async | Workshop + async | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Usability Issues, Severity List, Recommendations | Completed Experiment Canvas, Success Metric | Click Data, Interest Signal, Learning Decision |
Tags1 shared | UXNavigationFindabilityValidation | ValidationUXPrototype | ExperimentsValidationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



