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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Paper illustration of an eight-panel idea sheet with varied sketches beside a timer set to eight minutes.
Innovation
Crazy 8s
Paper illustration of Rapid Ideation with its method-specific working model.
Innovation
Rapid Ideation
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development.When a decision needs to be prepared quickly, the method generates many solution-close variants in a short time. It deliberately relies on pace to undercut self-censorship and perfectionism. This quickly produces a usable field for prioritization and further work.
Complexitydifferent
LowMediumLowLow
Timedifferent
1-2 Tage1-2 h je Session8-15 min5-20 min
Participantsdifferent
10-30Based on research question1-101-20
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsUsability Issues, Severity List, RecommendationsSketch Set, Idea Shortlist, Direction OptionsIdeenpool, Roh-Shortlist, Cluster
Tagsno overlap
UXNavigationFindabilityValidation
ValidationUXPrototype
BrainstormingSketchingSpeedDivergenceDesign sprint
BrainstormingIdeationDivergenceSpeed
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