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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowMediumMediumMedium
Timedifferent
1-2 Tage1-2 Tage30-60 min je Interview1-2 h je Session
Participantsdifferent
10-30Based on research question5-10 InterviewsBased on research question
Formatdifferent
AsyncAsyncWorkshop + asyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsFindability Metrics, Path Analysis, Revised IASolution Feedback, Objection List, Validation NotesUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
Information architectureNavigationFindability
ValidationInterviewsPrototype
ValidationUXPrototype
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