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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration for Solution Interview
Product Discovery
Solution Interview
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.
Complexitydifferent
LowMediumMediumHigh
Timedifferent
1-2 Tage1-2 Tage30-60 min je Interview4-5 Tage
Participantsdifferent
10-30Based on research question5-10 Interviews5-8
Formatdifferent
AsyncAsyncWorkshop + asyncWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsFindability Metrics, Path Analysis, Revised IASolution Feedback, Objection List, Validation NotesPrototype, Test Findings, Decision Rationale
Tagsno overlap
UXNavigationFindabilityValidation
Information architectureNavigationFindability
ValidationInterviewsPrototype
Design sprintPrototypeValidationInnovation
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