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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Innovation Morphological Analysis | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | For a search for solutions with many degrees of freedom, a grid emerges for systematic combinations. The method separates features, variants, and exclusion criteria, so the space gets explored deliberately. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Medium | Medium | High |
Timedifferent | 1-2 Tage | 1-2 Tage | 1-3 h | 4-5 Tage |
Participantsdifferent | 10-30 | Based on research question | 2-8 | 5-8 |
Formatdifferent | Async | Async | Workshop + async | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Morphological Box, Concept Combinations, Idea Shortlist | Prototype, Test Findings, Decision Rationale |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | IdeationInnovationCreativity | Design sprintPrototypeValidationInnovation |



