View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Medium | Low | Medium |
Timedifferent | 1-2 Tage | 1-2 Tage | 25-40 min | 1-5 Tage |
Participantsdifferent | 10-30 | Based on research question | 1-5 | Nutzertraffic |
Formatdifferent | Async | Async | Workshop + async | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



