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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 1-5 Tage | 25-40 min |
Participantsdifferent | 10-30 | Based on research question | Nutzertraffic | 1-5 |
Formatdifferent | Async | Async | Async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



