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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Innovation Design Charrette | ![]() Innovation Lotus Blossom |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | When a central question feels too large, the method breaks it into neighboring topic fields with their own depth of ideation. It holds structure and openness at the same time, so adjacent perspectives don't get lost. This grows an idea space out of a core problem. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | Halber Tag bis mehrere Tage | 45-90 min |
Participantsdifferent | 10-30 | Based on research question | 10-50 | 3-10 |
Formatdifferent | Async | Async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Lotus Diagram, Idea Themes, Shortlist |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityDivergenceWorkshop |



