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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Tree Testing | ![]() Facilitation Decision Jam | ![]() Architecture Risk Storming |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination. | When a decision is stuck, Decision Jam loosens the knot through structured separation of problem, idea, and selection. The format creates movement without jumping prematurely at the first seemingly elegant answer. | Helps clarify architecture context, options, and consequences in concrete terms. It organizes technical context, alternatives, and consequences. The result is captured as an Annotated Diagram, a Prioritized Risk List, and an Action Backlog. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 1-2 Tage | 1-2 Tage | 60-90 min | 60-90 min |
Participantsdifferent | 10-30 | Based on research question | 4-10 | 4-12 |
Formatdifferent | Async | Async | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Findability Metrics, Path Analysis, Revised IA | Problem Cluster, Prioritized Challenge, Experiment | Annotated Diagram, Prioritized Risk List, Action Backlog |
Tagsno overlap | UXNavigationFindabilityValidation | Information architectureNavigationFindability | FacilitationDecisionProblem solvingWorkshop | RiskArchitectureWorkshopValidation |



