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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
LowLowHighLow
Timedifferent
1-2 Tage20-35 min4-5 Tage30-60 min
Participantsdifferent
10-301-55-81-5
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsTest Card with a pre-set thresholdPrototype, Test Findings, Decision RationaleCompleted Experiment Canvas, Success Metric
Tags1 shared
UXNavigationFindabilityValidation
ExperimentsValidationDiscoveryHypothesis
Design sprintPrototypeValidationInnovation
ExperimentsValidationDiscoveryHypothesis
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