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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Solution Interview
Product Discovery
Solution Interview
Architecture Communication Canvas method illustration showing its working structure
Architecture
Architecture Communication Canvas
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation.The Architecture Communication Canvas plans architecture communication so the right people receive the right message. The method turns technical complexity into deliberate communication design.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowMediumMediumMedium
Timedifferent
1-2 Tage30-60 min je Interview60-120 min1-2 h je Session
Participantsdifferent
10-305-10 Interviews2-8Based on research question
Formatdifferent
AsyncWorkshop + asyncWorkshop + asyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsSolution Feedback, Objection List, Validation NotesCommunication Canvas, Stakeholder Messages, Architecture Communication PlanUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
ValidationInterviewsPrototype
ArchitectureCommunicationStakeholdersCanvas
ValidationUXPrototype
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