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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of Rapid Ideation with its method-specific working model.
Innovation
Rapid Ideation
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of an eight-panel idea sheet with varied sketches beside a timer set to eight minutes.
Innovation
Crazy 8s
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a decision needs to be prepared quickly, the method generates many solution-close variants in a short time. It deliberately relies on pace to undercut self-censorship and perfectionism. This quickly produces a usable field for prioritization and further work.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development.
Complexitydifferent
LowLowMediumLow
Timedifferent
1-2 Tage5-20 min1-2 Tage8-15 min
Participantsdifferent
10-301-20Based on research question1-10
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsIdeenpool, Roh-Shortlist, ClusterFindability Metrics, Path Analysis, Revised IASketch Set, Idea Shortlist, Direction Options
Tagsno overlap
UXNavigationFindabilityValidation
BrainstormingIdeationDivergenceSpeed
Information architectureNavigationFindability
BrainstormingSketchingSpeedDivergenceDesign sprint
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