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| Criterion | ![]() UX Research First-click Testing | ![]() Product Discovery Problem Interview | ![]() Product Discovery Solution Interview | ![]() Innovation Design Sprint |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When a solution idea is already on the table, it checks how it is understood and evaluated. It looks for resonance, objections, and missing fit early in the conversation. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. |
Complexitydifferent | Low | Medium | Medium | High |
Timedifferent | 1-2 Tage | 30-60 min je Interview | 30-60 min je Interview | 4-5 Tage |
Participantsdifferent | 10-30 | 5-12 Interviews | 5-10 Interviews | 5-8 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Problem Evidence, Risk Notes, Customer Segments | Solution Feedback, Objection List, Validation Notes | Prototype, Test Findings, Decision Rationale |
Tags1 shared | UXNavigationFindabilityValidation | DiscoveryInterviewsValidation | ValidationInterviewsPrototype | Design sprintPrototypeValidationInnovation |



