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| Criterion | ![]() UX Research First-click Testing | ![]() Product Discovery Problem Interview | ![]() Innovation Lean Startup | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | For uncertain business assumptions, the method forces the idea into contact with real market reactions early. It separates wishful picture, assumption, and observable behavior, so that learning becomes faster than planning. This translates uncertainty into measurable insight. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 1-2 Tage | 30-60 min je Interview | Wochen bis Monate je Lernzyklus | 30-60 min |
Participantsdifferent | 10-30 | 5-12 Interviews | 2-8 | 1-5 |
Formatdifferent | Async | Workshop + async | Workshop + async | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Problem Evidence, Risk Notes, Customer Segments | Hypothesis list, MVPs, Learning reports, Pivot or persevere decision | Completed Experiment Canvas, Success Metric |
Tags1 shared | UXNavigationFindabilityValidation | DiscoveryInterviewsValidation | LeanStartupValidationMVP | ExperimentsValidationDiscoveryHypothesis |



