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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Problem Interview
Product Discovery
Problem Interview
EventStorming on a long working surface: colored event cards form a business flow, friction points are marked, and a boundary separates different areas of responsibility.
Domain Modeling
EventStorming
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When a domain consists of many events, rules, and states, it creates a shared modeling space for the team. It bundles language, flows, and boundaries before domain knowledge fragments into siloed views.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowMediumMediumMedium
Timedifferent
1-2 Tage30-60 min je Interview2-8 h1-5 Tage
Participantsdifferent
10-305-12 Interviews5-12Nutzertraffic
Formatdifferent
AsyncWorkshop + asyncWorkshopAsync
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsProblem Evidence, Risk Notes, Customer SegmentsEvent Timeline, Ubiquitous Language, Boundaries, Open QuestionsClick Data, Interest Signal, Learning Decision
Tagsno overlap
UXNavigationFindabilityValidation
DiscoveryInterviewsValidation
Domain-Driven DesignEventsDiscoveryWorkshop
ValidationExperimentsDemandDiscovery
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