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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of two user profile cards with a goal, behavior evidence, and an open research question.
UX Research
Personas
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When target groups stay too vague and teams talk about the same people differently, personas create a shared, solid picture of usage. Condensed profiles make needs, contexts, and differences tangible enough for decisions.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowMediumMediumMedium
Timedifferent
1-2 Tage1-3 Tage1-2 Tage1-2 h je Session
Participantsdifferent
10-30Internes TeamBased on research questionBased on research question
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsPersona Profiles, Needs Summary, Scenario NotesFindability Metrics, Path Analysis, Revised IAUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
ResearchCustomerSynthesis
Information architectureNavigationFindability
ValidationUXPrototype
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