methodatlas
Compare

View methods side by side.

Choose up to four methods. Add them using the search and share the comparison by copying its link.

Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.
Complexitydifferent
LowLowMediumMedium
Timedifferent
1-2 Tage25-40 min30-60 min je Interview45-75 min
Participantsdifferent
10-301-55-12 Interviews2-8
Formatdifferent
AsyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsLearning Card with evidence and next actionProblem Evidence, Risk Notes, Customer SegmentsTest Matrix, Test Plan
Tags1 shared
UXNavigationFindabilityValidation
ExperimentsValidationDiscoveryLearning
DiscoveryInterviewsValidation
ExperimentsValidationDiscoveryOptions
Add more methods