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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Paper illustration of a Test Card with four fields for hypothesis, test, metric, and success threshold.
Product Discovery
Test Card
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success.
Complexitydifferent
LowLowMediumLow
Timedifferent
1-2 Tage25-40 min45-75 min20-35 min
Participantsdifferent
10-301-52-81-5
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsLearning Card with evidence and next actionTest Matrix, Test PlanTest Card with a pre-set threshold
Tags1 shared
UXNavigationFindabilityValidation
ExperimentsValidationDiscoveryLearning
ExperimentsValidationDiscoveryOptions
ExperimentsValidationDiscoveryHypothesis
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