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| Criterion | ![]() UX Research First-click Testing | ![]() Growth Hooked Model | ![]() Growth A/B Testing | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Medium | High | Medium |
Timedifferent | 1-2 Tage | Multiple workshops over several weeks | 1-4 Wochen | 1-5 Tage |
Participantsdifferent | 10-30 | 2-8 | 1-6 | Nutzertraffic |
Formatdifferent | Async | Workshop + async | Async | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Hooked loop, Trigger map, Reward design, Ethics check | Experiment results, Decision log, Learning summary | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | UXNavigationFindabilityValidation | GrowthBehaviorRetention | ExperimentsGrowthAnalyticsValidation | ValidationExperimentsDemandDiscovery |



