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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration for Flywheel.
Growth
Flywheel
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
Paper illustration of Experiment Canvas with a method-specific labelled workspace.
Product Discovery
Experiment Canvas
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric.
Complexitydifferent
LowMediumLowLow
Timedifferent
1-2 Tage60-120 min1-5 Tage30-60 min
Participantsdifferent
10-303-8Nutzertraffic1-5
Formatdifferent
AsyncWorkshopAsyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsFlywheel Map, Friction Points, Growth Levers, Experiment BacklogInterest Metrics, Conversion Signal, Learning NoteCompleted Experiment Canvas, Success Metric
Tagsno overlap
UXNavigationFindabilityValidation
GrowthRetentionConversion
ValidationExperimentsDemandGrowth
ExperimentsValidationDiscoveryHypothesis
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