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| Criterion | ![]() UX Research First-click Testing | ![]() UX Research Empathy Mapping | ![]() Product Discovery Test Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When a lot is assumed about a target group but little is seen jointly, empathy mapping makes knowledge and gaps directly comparable. The picture also shows which assumptions hold up and where evidence is missing. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 1-2 Tage | 30–60 min | 20-35 min | 1-5 Tage |
Participantsdifferent | 10-30 | 4-8 | 1-5 | Nutzertraffic |
Formatdifferent | Async | Workshop | Workshop + async | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Empathy Map, Assumptions List, Research Gaps | Test Card with a pre-set threshold | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | UXNavigationFindabilityValidation | SynthesisQualitativeWorkshop | ExperimentsValidationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



