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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of a Lean Canvas with nine fields, notes, and one highlighted learning risk.
Product Strategy
Lean Canvas
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When an early product bet still has too many open points, it brings target group, problem, and assumptions into a single view. It condenses the idea so core risks become nameable.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
LowHighMediumMedium
Timedifferent
1-2 Tage4-5 Tage45-90 min1-2 h je Session
Participantsdifferent
10-305-81-6Based on research question
Formatdifferent
AsyncWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsPrototype, Test Findings, Decision RationaleLean Canvas, Core Assumptions, Experiment BacklogUsability Issues, Severity List, Recommendations
Tagsno overlap
UXNavigationFindabilityValidation
Design sprintPrototypeValidationInnovation
StartupLeanAssumptionsBusiness model
ValidationUXPrototype
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