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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Design Sprint | ![]() Innovation Design Charrette | ![]() Innovation Starbursting |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | Helps clarify ideas, open questions, and testable next steps in concrete terms. It opens the thinking space, collects ideas, and leads to testable options. The result is captured as a star-shaped question map, question list, and assumption list. |
Complexitydifferent | Low | High | Medium | Low |
Timedifferent | 1-2 Tage | 4-5 Tage | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 10-30 | 5-8 | 10-50 | 3-10 |
Formatdifferent | Async | Workshop | Workshop | Workshop + async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Prototype, Test Findings, Decision Rationale | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Star-Shaped Question Map, Question List, Assumption List |
Tagsno overlap | UXNavigationFindabilityValidation | Design sprintPrototypeValidationInnovation | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationWorkshopDiscovery |



