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| Criterion | ![]() UX Research First-click Testing | ![]() Innovation Crazy 8s | ![]() Innovation Design Sprint | ![]() Innovation Design Thinking |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | With only a few minutes available and a still-fuzzy solution search, the method forces a wide range of variants. It produces fast sketches before the first idea can settle in, making different directions directly comparable and open to further development. | When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess. | For complex user problems with an uncertain cause, the method connects observation, interpretation, and experiment into a learning cycle. It keeps the focus on real needs and avoids premature solution language. This produces robust decisions for product and service. |
Complexitydifferent | Low | Low | High | High |
Timedifferent | 1-2 Tage | 8-15 min | 4-5 Tage | 1 Tag bis mehrere Wochen |
Participantsdifferent | 10-30 | 1-10 | 5-8 | 4-10 |
Formatdifferent | Async | Workshop | Workshop | Workshop |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Sketch Set, Idea Shortlist, Direction Options | Prototype, Test Findings, Decision Rationale | Problem Statement, Prototype, Test Learnings |
Tagsno overlap | UXNavigationFindabilityValidation | BrainstormingSketchingSpeedDivergenceDesign sprint | Design sprintPrototypeValidationInnovation | InnovationPrototypeResearch |



