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| Criterion | ![]() UX Research First-click Testing | ![]() Product Discovery Assumption Mapping | ![]() Decision Making Pre-Mortem | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together. | When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first. | In early initiatives with many uncertainties, planning quickly turns too optimistic. A pre-mortem makes the expected failure visible in advance and sharpens the view of causes, gaps, and countermeasures. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Low | Medium | Low | High |
Timedifferent | 1-2 Tage | 45-60 min | 20–45 min | 1-4 Wochen |
Participantsdifferent | 10-30 | 2-8 | Small cross-functional group | 1-6 |
Formatdifferent | Async | Workshop + async | Workshop | Async |
Outputdifferent | Click Heatmap, Success Rate, Design Recommendations | Assumption map, Test backlog, Risk ranking | Risk list, Mitigation plan, Assumption log | Experiment results, Decision log, Learning summary |
Tagsno overlap | UXNavigationFindabilityValidation | AssumptionsRiskExperimentsValidation | RiskDecisionFailurePlanning | ExperimentsGrowthAnalyticsValidation |



