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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a calm four-quadrant Assumption Map with hypothesis cards and emphasis on important assumptions with little evidence.
Product Discovery
Assumption Mapping
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When assumptions still sit unordered in the room, it weighs uncertainty against leverage. It makes visible which hypotheses should be checked first.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
LowMediumMediumLow
Timedifferent
1-2 Tage45-60 min1-5 Tage25-40 min
Participantsdifferent
10-302-8Nutzertraffic1-5
Formatdifferent
AsyncWorkshop + asyncAsyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsAssumption map, Test backlog, Risk rankingClick Data, Interest Signal, Learning DecisionLearning Card with evidence and next action
Tags1 shared
UXNavigationFindabilityValidation
AssumptionsRiskExperimentsValidation
ValidationExperimentsDemandDiscovery
ExperimentsValidationDiscoveryLearning
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