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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.
Complexitydifferent
LowHighMediumMedium
Timedifferent
1-2 Tage1-4 Wochen1-5 Tage45-75 min
Participantsdifferent
10-301-6Nutzertraffic2-8
Formatdifferent
AsyncAsyncAsyncWorkshop
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsExperiment results, Decision log, Learning summaryClick Data, Interest Signal, Learning DecisionTest Matrix, Test Plan
Tags1 shared
UXNavigationFindabilityValidation
ExperimentsGrowthAnalyticsValidation
ValidationExperimentsDemandDiscovery
ExperimentsValidationDiscoveryOptions
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