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Criterion
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
A 5 Whys working surface connects an observable problem with evidenced causes, marked uncertainty and concrete countermeasures with ownership.
Operations
5 Whys
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Purposedifferent
When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.For a single, hard-to-explain deviation, the method exposes the causal chain behind the visible symptom. It keeps the cause open until a controllable condition emerges instead of a mere description.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.
Complexitydifferent
LowLowMediumMedium
Timedifferent
1-2 Tage15-30 min1-2 Tage45-90 min
Participantsdifferent
10-302-6Based on research question2-5
Formatdifferent
AsyncWorkshopAsyncWorkshop + async
Outputdifferent
Click Heatmap, Success Rate, Design RecommendationsRoot cause notes, CountermeasuresFindability Metrics, Path Analysis, Revised IAA3 Report, Action Plan, Root Cause Analysis
Tagsno overlap
UXNavigationFindabilityValidation
Root causeIncidentLeanProblem solving
Information architectureNavigationFindability
LeanProblem solvingCoachingOperations
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